- Industry: Software
- Number of terms: 4366
- Number of blossaries: 1
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In film and video production, either of the two half-frames that constitute an individual frame. Video fields are used by most video systems to display a frame, first by illuminating odd and then even rows of phosphors on a television screen.
The process of combining fields together is referred to as interlacing, used by the NTSC and PAL video systems
Industry:Software
In film and video production, a device that controls a video tape recorder to allow it to record a single frame at a time.
Industry:Software
A display of the XYZ coordinates, located in the bottom left corner of a view.
Industry:Software
A navigation element that appears in the top right corner of the scene view that provides visual feedback about the current camera view in relation to the 3D scene and lets you quickly and easily switch between scene views. You switch between camera views by clicking on the faces, corners, and edges of the ViewCube.
Industry:Software
A window that displays the rendering-related nodes currently used in a scene, and provides access to files on disk that you can bring into the scene (animation clips, brushes, shader libraries, or texture libraries, for example).
Industry:Software
A 3-dimensional visualization of a photon map or final gather map.
Visualization maps are useful to see the distribution of photons (and their energies) or to see final gather points (with stored irradiance). This feedback can help you diagnose possibly unexpected global illumination effects so that you can tune your scene more efficiently to get the desired look.
Generated photon or final gather visualization maps appear in either shaded view (where photons and final gather points are displayed as colored points, the color representing the irradiance estimate) or wireframe view (where normals and directions are shown).
Industry:Software
In dynamics, an effect that moves particles in various directions in a volume, relative to the axis of the volume.
The volume axis field can be used to create effects such as particles flowing around obstacles, solar flares, mushroom clouds, explosions, tornadoes, or rocket exhaust.
Industry:Software
In rendering, a description of the physical appearance of phenomena which occupy a volume of space (for example, fog or particles). Volumetric materials must be raytraced to produce effects such as the display of light fog through mirror reflections and refractions.
Industry:Software
In dynamics, an effect that pulls objects in a circular or spiraling direction. Use vortex fields with particles to create effects such as whirlpools or tornados.
Industry:Software